Well, what can I say...
The online experience has been a shock to the system.
1Getting online is another shock to the system (for different reasons).
2The single player campaign is actually pretty good, although they could have easily implemented a co-op function.
1: the ability to shoot through walls that you'd otherwise take cover behind means there's little or no sneaking around the back; it's gung-ho, straight-into-battle goodness. But that might explain my stats from over the weekend:


2: EA massively underestimated the amount of players that would be trying to connect to servers/stats etc. and there aren't many players who haven't experienced "Cannot Connect" messages whilst trying to login to their accounts. A dev on Twitter stated that peak player numbers had been 400% higher than any other Battlefield peak.
All-in, I'm really enjoying being able to "blow shit up" - if there's a sniper in a building, just use your 'nade launcher and take the building down. Pretty much everything can be destroyed, with the exception of a few key buildings (mostly those that house flags) but even they can be reduced to a structural shell with little or no protection from incoming fire.
It would be good to see some of the maps from BF2 ported over to this new engine, although it'd have to be maps that don't have aircraft I think. (Strike at Karkand, Mashtuur City etc.)
The maps I've played so far are quite large, requiring a fair bit of hoofing it on foot, but with the added advantage that there's nearly always at least one tank, or quad bike or Humvee available if you want to make a dash to the other side of the map. Speaking of vehicles, it seems that the cars/tanks take one hell of a pounding before erupting into a ball of flames - unlike previous BF games - which is a nice change.